Awesomenauts Review: Online Team-Based Galactic Conflict Can Be Quite a Blast!

Awesomenauts should have you instantly gripped from the intro video. It brings a slightly late 80’s/early 90’s cheesy Americanised anime theme with that classic style of intro music you would expect to hear on a Saturday morning kids show. Sounds lame but it’s the kind of mockery you’d expect from the Awesomenauts humour. You’ll notice that it has its cartoon charm which is more than welcome to the arcade seeing as many games that thrive on graphics lose out to hideous gameplay, especially with recent titles such as Bloodforge and I Am Alive which don’t give a sudden enjoyment to the instant gaming that Awesomenauts provides.

So what is Awesomenauts? It’s a team based competitive arena style game familiar with the popular Monday Night Combat. The big difference here is that MNC was massively 3D with sniper vantage points and corridors which enemies can slip pass without notice. The real charm in Awesomenauts is it throws the 3D arena environment right out the window and brings a true arcade feel with 2D platforming.

If you’ve played MNC then you’ll know the style. If you haven’t well your team is comprised of 3 players. You, your friends or a bunch of randoms will join online to take on another team of 3. Each team has a drillcore, these are like team/enemy bases in which you have to destroy in order to win the game. Along the way you’ll come against the opposing teams droids which are automatic AI controlled workers who spawn to give a helping hand on attacking enemy turrets. You will have to use your very own droids to protect from enemy fire using them for cover to draw nearer to the turrets which must be destroyed in order to continue along the arena and bring you closer to the enemy’s drillcore.

Health is a big issue, always keep an eye on it otherwise its more deaths than kills for you. You can simply head back to base either on foot or teleport where you’ll find the health station, in between the arena maps you’ll find health packs to aid you if you are in the heat of the battle. Along the way you’ll notice many cubes to collect. These are known as solar coins which are a much needed source for progression in your battle against the enemy. Collecting these will earn you points which you can then spend on upgrades to you powers and even new abilities. Still familiar with the arena based conflict featured in MNC but with very fresh and very fun ideas.

There are six main characters to choose from with a possibility of more coming in future DLC. Each character boasts of a range of different abilities creating a totally different way of playing the game. Some characters are suited to full on attack where as some are there to provide healing and defences. Abilities will be unlocked through progression with levelling up and those abilities can then be assigned to character classes limiting you to select only 3 slots per row. Levelling up is based on the amount of Solar picked up and bonuses for wins. Once you reach the maximum level you can then further the levelling up with Awesomenauts very own prestige system.

Awesomenauts is primarily an online game, but don’t fear the possibilities of never finding a match online. If the lobby seems a little lonely you’ll find that bots replace any players who decide to leave mid match or before game so levelling up is never a problem if that is your main aim in the game. Playing bots constantly however can get a little boring at times. You get the sense that these bot characters are too ‘automatic’ and home in on your every move, but usually the bots on your side can help a great deal. After a while you do begin to wish for a full lobby of human players to give that variation of human error and human skill. Being a beginner in this game can feel rather intimidating to and humiliating if you end up dying through a lack of not quite knowing what you are doing but you’ll soon get to grips with it and after a fair few losses you’ll eventually end up winning a large amount too. The good thing is with only 3 on 3 battles you’ll eventually come across a fair few maxed lobbies to enjoy.

Team work is necessary and it’s good to be able to join a game with 3 controllers for a local get together and you can even take them online providing they’re gold members when playing on Xbox 360 or at least have them join in as guest players. Other than the usual online battles there is no other mode to get to grips with at all so if you’re going in for a hard session you could get a little bored with the very few maps included and you’ll end up unlocking everything through one playthrough until you’ve maxed out your levelling to a point where you’ll prestige and never go back to it again. It is a shame about the limits of gameplay with Awesomenauts but we’re hoping to see a fair few additional DLCs to hit the marketplace soon and hopefully it won’t be just the additional characters and maps. We need to see a different mode, a different way of playing the game or include an array of different objectives to each and every map rather than end to end combat and turret destroying.

With the limitations of modes and gameplay we haven’t been left disappointed at all. Awesomenauts has proved to be funny, quirky and enjoyable when playing as a team of friends. Playtime wouldn’t last longer than the odd few matches but you’ll keep it up if you’re looking to grab all of the achievements or the leaderboard ego takes a hold of you. Cartoon graphics and multiplayer competitive gameplay brings the charm to a title like this one and it proves that arcade games on the marketplace can still be instant and fun. Awesomenauts is available on Xbox Live Marketplace and PSN.

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Minecraft Xbox 360 Edition Reaches a Million Downloads In Less Than a Week

Minecraft hit the XBLA marketplace last week with record breaking day one sales. It was only 4 weeks ago since the record was previously broken with the release of Trials Evolution, but nothing will top this. 5 days after Minecraft has now reached over a million sales and that number is most definitely increasing. CVG reports that the records are according to Microsoft’s very own figures.

“It’s official: Minecraft: Xbox 360 Edition has has broken all previous Xbox LIVE Arcade digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade,” said Microsoft’s Major Nelson blog in an official announcement last week.

Minecraft creator Markus ‘Notch’ Persson last week tweeted that performance numbers were “very, very good” and said the title became “profitable in an hour”.

I have managed to get away from Minecraft for just a bit to type this piece of news but its calling back to me right now. It’s absolutely a must for any Xbox owner and to reach a million downloads in less than a week is a huge struggle for other upcoming arcade titles to beat that record. It won’t be done for a long time, maybe never within this generation of consoles. Download the trial/Full game directly from Xbox.com. You’ll love it.

[Original Source: CVG]

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Halo 4 Boxart Revealed

Fans over on the Halo Waypoint Forums were given a chance to piece together the Halo 4 boxart. Microsoft emailed 32 pieces of the artwork to fans that eagerly put together what appeared to be an awesome piece of artwork featuring Master Chief. Gameinformer reports that it only took a single hour for the pieces of the puzzle to be put together.

It is now officially confirmed by Microsoft that the image is of the boxart we should expect to see on shelves on November 6 exclusively for Xbox 360. It’s looking awesome!

[Original Source: Gameinformer]

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Ubisoft Reveals the Full Assassin’s Creed 3 World Gameplay Trailer

Thanks to all your tweets, shares and posts we are now able to view the full gameplay trailer for Assassins Creed 3. Yesterday Ubisoft announced the target goal of 1, 776, 000 socially shared bits and pieces was reached and a promise is a promise. Ubisoft reveals the World Gameplay Trailer. Enjoy!

[Original Source: Ubisoft]

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Bioshock Infinite Delayed Until 2013

It’s a shame to bring news that none of us will be playing Bioshock Infinite this October as expected and we definitely won’t be seeing it out anytime this year. Instead Bioshock Infinite will now be released February 26 2013. A long wait indeed, but Ken Levine has stated over on the Irrational Games site that tweaks and improvements are needed to make the game even more Extraordinary so it’ll be worth the wait. Not only that but we won’t be seeing any Bioshock Infinite gameplay/information at this years E3 and GamesCom.

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

To me, October seemed pretty far away but to be dragged even further until 2013. Of course it’s a shame but as with previous Bioshocks that were delayed the end product is outstanding and we can’t complain if we are guaranteed a remarkable and unique title as Bioshock Infinite.  Still we have GTA 5 and AC3 to look forward to in the month of October. Not only that I’m still catching up on games of 2011!

[Original Source: Irrational Games]

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Spec Ops: The Line Demo Available Today

2K has announced that Spec Ops: The Line has released a demo on both Xbox 360 and PS3 today. The demo features a lengthy and meaty introduction to the games mechanics and story. The sheer look of sand blasted Dubai is insane and that on its own is worth a look. An awesome setting to say the least and definitely differs from the majority of military based shooters with a very snug feel to gameplay using cover based action and a squad commands. Graphics are amazing and you’ll begin to feel gripped in the dilemma that these three characters face.

Experience Spec Ops: The Line as you play as Captain Martin Walker, and lead a Delta Force recon team, infiltrating Dubai six months after a cataclysmic sandstorm destroyed the city and left it buried in ruin. Their mission is to investigate a mysterious distress signal and locate any survivors. From there, chaos ensues as Delta is pulled into the middle of a civil war within an unpredictable combat zone. To make it out alive, Walker and his team will have to fight their way through the war-torn city to find the man at the heart of its madness – Colonel John Konrad.

Unfortunately the demo for PC hasn’t arrived yet but keep an eye out for that one hopefully in the near future. Playthrough so far has been a real joy and has me thinking this one needs to sit in the pre order list for sure! Release date: June 26-29.

[Original Source: 2K, Xbox]

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Assassin’s Creed 3: Post, Tweet and Share to Unlock World Gameplay Premier.

A teaser video has been posted on YouTube revealing some actual gameplay footage of Assassin’s Creed 3. Ubisoft details of a community gained “Unite to Unlock” World Gameplay Premiere which will be revealed to all once they have reached the target of 1, 776, 000 posts, tweets and shares. The directions are given over on the Ubisoft website so get tweeting with #AC3, Post on your FB timeline and recruit some friends to help along. The unlock meter is nearly half way and in no time at all we’ll be witnessing the excellent new gameplay which uses Ubisoft’s Anvil Next engine. In the meantime here is a little something to get us excited.

Check out the new Hidden blade… Awesome!

[Original Source: Ubisoft]

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Deep Black: Episode One Review: A Standard, Yet Fresh Take on the TPS Genre

Deep Black: Episode 1 is in every way, your typical TPS genre. It uses positional cover based combat and unlike any other arcade game to date that uses similar generic features; Deep Black does it pretty well. The first thing you’ll come to enjoy is the underwater combat. That’s what makes Deep Black stand out from any other game. Controls are of a basic shooter, Triggers do their usual business such as locking on to targets and fire weapons. Action buttons are used to press on areas of interest. One thing that gets tiring is constantly finding hints as to where you can take cover. With that all said the actions work fantastically and you’ll find that you will not struggle with controls in any way.

TPS games generally have a savage response when it comes to camera work and fluidity and since initial playthrough we’ve not come across anything that spoils our experience. Camera work is ever flowing throughout allowing you to really view key points in where your objective is placed and even in cramped submersed caves were not obstructing gameplay and vision. If anything it has actually been a joy to move about especially in underwater combat which even allows for cover combat when engaging enemy divers.

The story so far is pretty much the standard you’d expect from any military style shooter. You play a guy named Pierce who has been sent in on an objective and to complete it by any means necessary. In a world riddled by bio-terrorism and a group who are in possession of biological weapons, Pierce is one hell of a guy to get the job done. ALONE!

Lets get back to gameplay! The games real feature as mentioned before is the underwater environments in which you can wind up in combat with diver soldiers or be surprisingly startled by mechanical eels and you’ll also become a mine magnet as you swim through narrow quarters of the enemy base. A lot of the time however you’ll find yourself doing the usual corridor shoot out in which you’ll duck and dive in and out of cover. Gun fire is rather satisfying even though enemy death can be inconsistent. One enemy can be killed with one shot where as the next enemy will take a few fires to the chest and head area before taking total effect. Objectives and tasks are pretty linear, there is no real exploration to be had but for an arcade title you can appreciate the consistent flow of progression Deep Black offers. Weapons come as standard as you can get. A 3 way directional choice on the D-pad allows you to select fast and furious between shotguns, assault rifles and specialist taser weapons can be found along the way providing you optional combat situations whether you’re fighting from long range or up close and personal. A keen favourite would be the harpoon weapon in which you can grapple enemies from underwater, snatching them from upper surfaces to drown in the deep black depths. This harpoon tool can be used to unlock underwater gates from the opposite side or used to lower steps to reach the surface. A real ‘stand out’ feature for Deep Black if it was to ever be compared with another title of its genre.

Graphics are pretty much bang on with Deep Black. Can only presume PC version has what it takes to make these graphics top notch however for an XBLA title its one of the best despite a few times where there is a drop in the frame rate but nothing that hugely makes an impact on the gameplay! Quickly run through the Online Multiplayer of Deep Black… It’s non-existant. Having obtained Deep Black less than a week after it’s XBLA release we could only come across a 3 player match up which only ended in a sudden disconnection. Few more tries later and we had a bit of luck finding at least a 4 V 3 match up but yet again very much the same with occasional lag and from the sounds of other players in the lobby, you can tell they were frustrated in the unvarying transition between fluid and jittery play. It’s a shame really because the potential is there for a good arcade TDM quicky and with underwater combat; it would have been a fresh appeal. Fixes need to be made quickly before the title becomes a forgotten item amongst the vast array of XBLA titles.

The closing comment is that Deep Black: Episode 1 is a standard take on conventional TPS games however with enlightening and expressive environments such as the underwater combat and fast paced action it provides, Deep Black definitely separates itself from many other arcade titles that have similar mechanics and features. It’s definitely a fine effort to say the least and not only that it is at the lower end of the XBLA price at 800 Microsoft points in which you would have expected this kind of title to be at 1200. With its fair few negative points Deep Black still kept me playing through.  Well worth a try whether you’re into shooters or not. Trial/demo is free, no excuses, get downloading.

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Microsoft Cancels Inside Xbox Video Content in US, Canada, Australia and New Zealand

G4tv has reported the shutting down production of Inside Xbox. It appears Microsoft has confirmed that it will no longer be producing Inside Xbox videos including Insider Moves and Major’s Minute. The programming will no longer be show in the US, Canada, Australia and New Zealand.

The reasoning behind the move is only vaguely referenced. “At Xbox, we are focused on making entertainment and gaming more amazing, and we must continue to invest our resources and talents wisely,” Larry “Major Nelson” Hryb writes. He later adds, “We will be leveraging third-party news and video content available through a variety of existing and future partners, and supplementing this content with select first-party offerings.” In news that can’t possibly be related, IGN recently launched a dashboard app of its own.

Inside Xbox has been a big hit with me personally and I feel Inside Xbox in the UK is a necessity to all Xbox gamers. SentUAMessage has proved to be popular in recent years and with that the additions of the Nexus, the Watch and Insider moves would be a real shame to lose it all. Whether it will take effect in other regions is unknown at the moment.

[Original source: G4TV, majornelson]

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Call of Duty Black Ops 2 Trailer, Screens and…. Zombies!

If you missed the brand new Call of Duty Black Ops 2 reveal during the NBA Playoffs then fear not. It is now widespread and legitimately revealed on callofduty.com. We apologise for being a bit delayed with the news but we’ve got it all gathered right here. Trailer, Screens and a hint of Zombies tease. Activision and Treyarch are bringing an unusual take on a Call of Duty which will see us gunning our way through Los Angeles in a near future Cold War. To take a step towards future warfare is a first for Call of Duty and it’ll represent the future for Call of Duty itself. Is this the right choice in bringing a new kind of Call of Duty?

Also Gameinformer reports a tease image was revealed on the Call of Duty Twitter page this morning. The tease is aimed towards the highly anticipated zombies mode which inevitably features in the Treyarch development since World at War. No details have been mentioned yet of the new Zombies just this teaser image.

Right! Here is the brand new trailer. We want to know what you think? Future Call of Duty? Will it see us turning away from the likes of the nearing release of Ghost Recon or will it see Call of Duty coming to a tiring conclusion?

[Original source: CallofDuty. Gameinformer]

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