Asymmetrical Gameplay

 (When you enter the virtual world you want as much of the real you as you can to take part. Asymmetrical gameplay is a way of playing to your strengths and taking advantage of your enemy’s weaknesses.)

Everyone has their own way they love to fight or compete. Asymmetrical Gameplay takes advantage of that. People that love weapons or magical powers that give them faster attack will gladly play that way even if it means having to play with less health.

Game designers often take advantage of this fact and allow complex arrangements of play to take place each giving one player a distinct advantage and weakness over the others. Although one player may be able to quickly kill the other, his speed may be directly affected. People that love to play those slow tanks, will still gladly do so and slowly trug along, knowing if they can get their hands on the opponent, they will easily make up their lost time and mow through the enemy lines.

Asymmetrical gameplay gives everyone what they want. The players can play with a distinct advantage over others while the opponents can try to take advantage of that players inherent weaknesses. In this way, games like League of Legends, Left 4 Dead, and more recently, Primal Carnage, have thrived.

Asymmetry vs Power Creep

Asymmetrical Gameplay solves the ageless problem of Gaming which is power creep. In games that are multiplayer and are constantly played like W.O.W and Starcraft, the developers are always updating the game with new content and are always having to tweak some mechanism, weapon, or object to balance the game.

This is very tedious and sometimes by trying to balance the game you could make a new character the new king and make it very hard to beat that latest character. So how would a developer solve the issue of making characters too powerful over time or accidentally ruining balanced play?

The best way to do that is unbalance the play from the beginning. Allow a number of different weaknesses for each character, and give each character a unique upper hand over the rest. The chaos this seemingly creates causes a very interesting type of harmony.

Although each player is significantly better than the rest, they all each have different weaknesses, and different teams and tactics will be formed to take advantage of these weaknesses. Maybe if a fast character never has enough of a chance to get to the enemy, ranged units can be combined which can pin the enemy down, and then the fast units can go after their pinned foes and easily pick them off.

To defend the other side can try to rally behind 1 tank and break through the ranks of the ranged units trying to then fight 1 on 1 and break up the wall of ranged weapons.

None of this is possible without Asymmetry. Assuming every person was generically good, generically fast, and with generic weapons, you all die around the same period, and it becomes a game about teamwork, rather than tactics using your strengths against their weaknesses.

This explains the Call of Duty crowd, where most anyone has a good enough gun to kill most anyone, at a significant range. This forces people to use Teamwork and tactics based on that teamwork. Although even these games have their level of Asymmetry it’s nowhere near an FPS game like Planetside which gives much stronger advantages to one side over the other.

We’re all Unique

The other benefit to being able to play Asymmetrically is that we’re all unique. Why try to fit us all into one type of game play style if we like playing differently? There is a friend I will never forget that was the greatest Tank driver I’ve ever seen. He was amazing at helping me get good shots off and trying to avoid the enemy, getting us the best chance at winning the base ahead of us.

He didn’t kill anyone and he didn’t care. He would drive and drive for hours just so a better shooter than him could do the extra damage necessary to succeed and push forward. Games that allow players to really take advantage of their hidden potential are games with staying power and games that won’t easily be forgotten.

Some people really love to fly, and even if they can’t do much damage in the air, the reconnaissance they provide along with the transport can really save the day for their team.

A task I hate myself but that’s essential in every RPG is the healer. I hate being a healer, I can’t stand doing it, but every team dies without one. Every so often I meet a person who is an amazing healer and can really turn the tide in battle.

Symmetrical, boring, generic gameplay would never allow these people to succeed. It’s this uneven type of fighting where each wields powerful influence, that allows these dynamics to kick in and a lot of fun to be had.

I’ve already mentioned a bunch of asymmetrical games above but if you get stuck I’m sure there are a bunch more out there you have yet to find. Find your play type, love the role you play, and kick butt doing it.  :)

If anything, asymmetrical gameplay may be the way of the future.

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[Editor's Note: The views and opinions supported in this article do not represent or express the views of Immersed Gaming, it's members, or its affiliates. The views in this article are that of the author alone.]

Top 5 Ways To Make a Bad Video Game

 (Sometimes Game Developers think they’re making games for rats rather than Humans. We’re quite a bit more pickier and are a little more complex.)

It’s very hard to pinpoint all the reasons a game is good. Sometimes what makes it good for one person has no effect on another. It seems like the best way of figuring out how to make a good game is to look at the ways of ruining a game and then analyze how game designers can avoid such mistakes. This list could probably include more than 20 points but,to make it easier to digest it’s simply best to go over the top five. These are the worst ways a developer can ruin their game:

Number 5
Too many Glitches

Sometimes gamers want to beat games or actually get past the first level. Pretty original idea right? But seriously, why do game publishers have to apply so much pressure on game developers that they end up shipping games half complete? You can’t expect gamers to enjoy a game that isn’t smooth, crashes their console, kills them randomly, or stops them from completing the game because of a glitch.

All developers have to do is sit down and debug their software, but sometimes the allure of money is simply too much especially when you’re weeks away from completion and exhausted from the months or years of work you’ve done. Simply put, Game Developers, don’t release unfinished games. Here are some funny videos with some of gaming history’s best glitches.

Number 4
Bad Camera / Creates bad Camera angles

This issue is very reminiscent of the 1990′s where developers had issues understanding how a proper camera should work and as a result, ended up failing miserably until they figured it out. While understandable back then, a long time has passed, and having bad camera issues today is completely unacceptable for any modern Game Developer.

Some games, especially platforming games, require a precise camera angle so that the player doesn’t fall to their death or encounter an enemy too suddenly. Given that, you can see how a bad camera can totally ruin a game.

Number 3
Artificial Difficulty = Lack of Checkpoints or Saves, Cheap Deaths, Lack of Items / Actual Difficulty

Some games, in order to make themselves appear to be more difficult, implement game elements that frustrate the player. Games need to meet a happy medium where they balance the desire of a gamer to be challenged and feel accomplished versus being frustrated and upset.

Sometimes the cause of the frustration is due to a Game Developers’ need to create something I call Artificial difficulty. Artificial difficulty is created in a number of ways. The first is making it extremely hard for a person to save or creating limited checkpoints. A checkpoint is simply a place in the game where the player is allowed to retry. Some games save automatically and constantly but if you die they make you restart the whole level. The beginning of the level then is the start of the checkpoint.

If you spent half an hour to get to where you were, you now spend that half hour again. I understand making players play a portion of what they did, as a punishment, but there is a red line game developers should not cross. At a certain point the game isn’t fun and you’ve created an artificial way of increasing the game time of a game by forcing replays. This best example of this is shown through playing games like Dark Souls or Demon Souls. The game saves frantically but you find yourself replaying whole levels simply because you died, something that can occur because of no fault of your own.

Another way to create artificial difficulty is limiting items essential for survival or not giving the player weapons that would be required to beat a certain boss.

On another note entirely a game being too difficult in general is also a red flag. Games like Superman on the N64 don’t give you any room to succeed except perfection. You redo levels a thousand times because you were half a second away from reaching the finishing line. Games that don’t give any mercy and leave no room at all for flexibility really take away from the enjoyment of playing. How can you expect perfection from a gamer and expect that same person to replay a level until they do it the way you want in a very short period of time?

Artificial difficulty and extreme real difficulty are two easy ways to tank your game and scare gamers away in the future.

Number 2
Sloppy Controls/ Game Mechanics

If your game is an FPS, the aiming and shooting should be precise. If it’s a sports game then it should correctly allow you to control your player and represent the game. If you can’t even dribble the ball correctly in a Basketball game and constantly struggle with controls, you’re not going to enjoy the game.

Whatever the game is aiming to do and however it asks you to interact with the player, it needs to be solid. Game Designers need to allow a smooth interaction between the player, their controller, and the game.

Too much lag due to inputs, confusing button setups, or bad controls can easily destroy any game. A game is a game after all and if the player can’t interact well within it, the game won’t be enjoyable. Make sure the game mechanics are solid.

Number 1
A Bad Story

This isn’t just some story you slightly regret or a game that had an ending you didn’t expect. Having a bad story means you never feel immersed in the game, you don’t ever get committed to the characters, and everything gets confusing when the plot is getting told.

This is why a lot of current day Final Fantasy’s are suffering. Convoluted plots and complexity take the place of simplicity and a cast of characters you know and enjoy. The need to create drama prevents immersion.

A bunch of games get released with good stories, but games like Red Dead Redemption, Fallout, Kingdom Hearts, or Mass Effect become great because they slowly weave a small tale, introducing gamers to a grand new world, and allow them the freedom to move around it and experience it properly without being jolted by random plot lines and introductions of random side characters that mean nothing in the end.

There are a lot of games with great controls, great graphics, and millions of dollars poured into them. Why don’t they become instant franchises? The bane of each and every one of these games is that their story is simply not compelling enough. What makes a great game, at the end of the day, is the narrative. The story, the characters, the world, the believability of it all, the immersion, and the experiences make a record breaking franchise.

And with that, this narrative comes to a close, hopefully giving game developers some hints on how not to shoot their games, and themselves, in the foot.

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[Editor's Note: The views and opinions supported in this article do not represent or express the views of Immersed Gaming, it's members, or its affiliates. The views in this article are that of the author alone.]

Square Enix Blames Lack of New Consoles For Failures. Is This An Insanely Bad Joke? – Awakening the Sleeping Giant

Really Square Enix? Is this a joke?

Speaking about Consoles, Square Enix had the audacity to say:

“This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform,” Merceron said. “You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener. They found Web browsers, they found iOS, they found other things and a lot of them won’t come back to the hardware platforms.”

Your excuse for your horrible new games and your rape of the Final Fantasy series is that you just need a new console to sell your new games?

Is this because Microsoft, Sony, and Nintendo are doing all the marketing?

Does their millions of dollars hyping up the consumers have anything to do with possibly bigger sales numbers on another rehashed and horrible Final Fantasy?

Is this just an excuse for your pathetic and weak sauce performance over the last few years?

~~~~~~~~~~~

The Sleeping Giant

I’ve been amazingly busy these past couple months but an article with so much gumption, balls, and simply B.S had to prompt a response. This statement forced the digital pen into my hand and inspired these words.

The comments on Gamespot went BALLISTIC with people calling out Square Enix for their amazingly sad excuse of failures. People lamented being told to throw away their PS3/360′s and spend another $500 on some new system.

Some comments included:

“I don’t really agree here. I mean I am just fine with my PS3 right now. I know a lot of other people are happy with their current consoles too. ” ~ tightwad34

“i love my ps3. Games on it look great, and most importantly play great. I don’t like the keyboard controls. I love being able to sit on my lazy-boy chair, sit back, turn on my 55′ TV and PS3 and let my mind get lost in some awesome adventures.

I am still happy with this generation of consoles. When the new comes out I will be happy to get it” ~ kelt321
“I don’t know about you guys, but I am still waiting for Square to release something good. I keep my hopes up, but the last few Final Fantasy games have been mediocre. The last good one was 9. They just want a new system, so they can release another mediocre game, and complain to us that we don’t support them enough, and that is why we will not get a remake of 7.”  ~ exedeath
“This coming from Square Enix, who have so far released only ONE franchise title on the current gen console (XIII). Before you start looking for “greener grass,’ take a look at what’s underneath your feet.” ~ Ultimasamune
“I do not like Square-Enix anymore and I had hopes for them that they will treat gaming right. They are bunch of cynical bastards that are destroying gaming by re-rereleasing the same video games from the past. All my favorite Japanese video game companies are dying such as Squaresoft, Capcom, and Nintendo. I guess Namco is the only Japanese company I like because of Tekken.” ~ Jame5Kim
“I disagree with his assessment.  Studios who were unable to keep up with AAA game development this generation would not have been better served by having a new generation of consoles already.  Console game budgets and development cycles will only continue to increase as expectations rise.  The growth of the mobile and web platforms is more similar to the growth of indie game development and would have occurred regardless of the decisions Sony and Microsoft have made as those platforms have matured in the past few years.” ~ Wedge55

“What a lousy excuse for their poor development cycles. We have received 4 awesome Assassins Creed titles since 2007, and we have received 1.5 very MEH final fantasy games. Sure blame the other companies who can continually release awesome games on the current hardware.” ~EbenOlemaun

“What a load. These a holes take forever to make games and theyre talking about long life cycles, bit%6 please! How about you make a game that isnt almost exactly like all your other games. I used to love Square in the days of the SNES, their glory days are long gone IMO. And please stop with the male leads that look like females, i cant take it anymore.” ~ Atolm1

“Bull**** ! This is exactly why I dont like Square Enix. All they want to do is mint money. Besides the conventional wisdom here is that new consoles come when the older ones reach their full potential, both economically and in terms of tech utilization.” ~ eyerok

“So its Sony’s, Microsoft’s, ATI’s, nividia’s fault that you changed you’re internal dev structure by hiring cheaper staff to make browser/mobile games… how is this guy director of anything. maybe if they hired/promoted better directors in their corp. they’ll make better decisions and stop making stupid half thought statements like this one. “  ~ luhdafh

“That doesn’t make sense. ‘We aren’t going to develop for this generation because it is too old, so we are going to develop for mobile, which is like developing for consoles from 2-3 generations ago”. WHAT?” ~ registradus

“Easy to say when you didn’t have to subsides a console for a couple of years or more before you break-even, easy to say when you are not the consumers that buys consoles, if you feel development restrictions on consoles why don’t they go crazy pushing the envelop on PC; gamers that are willing to dish $600-700 for new consoles every couple of years are willing to upgrade a PC fto latest technology, given that developers show us that having the latest tech. actually enhances our gameplay experience significantly (as if showing of engine with better graphics is enough)… oh wait developers are not taking that risk, instead they go after high profit / low cost from mostly forgettable single mechanic browser games and then you have the sack to blame hardware manufacturers. How much money does square throw at marketing new xbox or PS, not much if any. What ground does square have to say all this, when was the last time they blew our minds with a new experience FF13 pleeeeeaaaze, linear doesn’t hold its on against some games from original PS in my opinion. ” ~  luhdafh

“Maybe stop making crappy games and we’ll be more inclined to buy them. How dare they blame the systems…” ~ cmacinnis

“Uhh, really? this coming from Square-Enix? uhhh really? dude, i get it, you want all the latest tech an whatnot, but your company used to OWN the market on high quality games, legions of fans were born on the amazing output you had during PSone and PS2 days. and yet, most of your best games were produced at the end of each of those systems life cycles. This gen you have been so quite, SE, and your most accomplished outings were often via studios you aquired and were not in house games (like Deus Ex). Sorry, i feel it’s a bit out of place for SE to be making excuses about this generation when the actual games (gameplay, not just pretty presentation) they have put out this gen have been rather lackluster. Sounds like a set up to me, like: “hey, investor, don’t get mad at us when our financials start to tank, it’s because the console makers didn’t get around to making new systems fast enough…”tech is great, and there is no stopping it, but it is only one element of what makes gaming great.” ~ kattamuuran

~~~~~~~~~~~

This is just a small sample of the comments left on that Gamespot article. The fact remains, Square Enix got this so wrong it’s not even funny. No one’s laughing. People are seriously offended at the laziness and incompetence of one of our favorite game developers.
Why not ATTEMPT to satisfy your fans a little before you go whining Square? Btw hows about making Kingdom Hearts 3 while you’re at it? We’ve only been waiting for 6 FREAKING YEARS! Geez.. and Microsoft/Sony are the lazy ones eh?
[Original Article: Gamespot]
Originally Posted on TheeImmortalPhoenix.blogspot.com
**Editor’s Note**
This syndicated article does not represent the views or opinions of Immersed Gaming or its individual members. This article is of the opinion of the author alone and does not reflect that of Immersed Gaming.

P.C vs Console and The Future of these Industries

The two sides have their rightful points. P.C.’s do whip any console’s butt when it comes to advanced graphics and load times, not to mention the fact that P.C. communities are usually much more powerful and are much more helpful in creating custom patches to P.C. games that have gone astray. Console users have no ability to patch their games since they’re on static unchanging hard discs and have to wait for the developers to issue updates; sometimes waiting forever for updates that will never come out.

If you mention that to the opposite console fanboy they’ll simply laugh and ask about the price associated with buying a gaming P.C. He’ll mention that even when the PS3, the most expensive console, came out, it was still only $500 and less than half the price of a modern day Gaming Rig. They’ll also consider the fact that console gaming and Xbox live has gotten much more popular and outsold the P.C. market, a market they say is dying.

Both are slightly extreme positions, possibly because they’re both said by fanboys, and especially because Skyrim completely removed the myth of the dying P.C. genre. But the question remains if there can ever be peace between these two warring factions and what lies ahead for both industries.

The Futures of the P.C. and Console Industries

I’d like to ask a very specific question that will steer our discussion about the future of these industries. That question is very simple:
 

Can a future Xbox console ever run Microsoft Windows and would you want it to?

That singular question will have sent shock waves through most gamers minds, as it did mine when I thought of it. Imagine though, just for a second, hooking your console to a monitor, keyboard, and mouse, then… boom, there you go, you now have a gaming rig AND a console.

Don’t forget that modern PS3′s have 9 Processors and extremely expensive and fast Graphic cards, easily able to undertake the constraints of the Windows Platform.

Xbox may not be there yet with their 360 but the successor to the Xbox 360 is said to be a huge step up and will definitely have to be better than modern day PS3s or else no one will buy them instead of just buying a PS3 alternative.

Also don’t forget, Microsoft owns Xbox. Why wouldn’t they want people to game and use Windows? That way they’d be killing three birds with one stone by selling us a console, a p.c, and a software license of Windows!!

That would get Microsoft in a BRAND new industry it’s not even in yet which is P.C. manufacturing!! It makes perfect business sense and it would cost them NOTHING except to sell the consoles they were selling anyways. Once PS3 saw this they’d have to make an equal or GREATER product!

There was already a report released in July of 2011 about future plans for Windows 8 to let users play Xbox 360 games natively!

Do you see what is inevitably happening? Since Consoles are just smaller sized P.C.’s anyways, and hardware is becoming cheaper and faster, eventually a gaming rig will be cheap enough to be a console. Some argue, if you hack the PS3, we’re already there.

The future of the P.C. and Console wars is a surprising harmony and truce that will blend the best elements of both into one singular hardware device. A console, beautifully constructed, with monitor outputs, and gaming inputs, that does everything you could ever dream of, all for $500 dollars or less.

Current gaming rigs are between $700-1,200, depending on whether you make it yourself or buy one pre-built. Regardless, we aren’t far away from a gaming rig that functions as a console too.

New Trend in P.C. Market

I bought my Core-I7 in February of 2009 for $1,350 and 3 years later it’s still on top of the market because Hardware has surpassed software. Software makers are having a harder and harder time maxing hardware because it’s becoming faster and cheaper. A MUCH better rig today is selling for $900, that has twice as much HD space as mine did and nearly 3 times the ram. All this again for $450 dollars less.

Picture Source By phil_g

I mention my computer because I also bought gaming rig in 2006 and 2 in the early 2000′s, each time, top of the line, highly expensive, more than a thousand dollars. Each time they became obsolete in 2 years. That’s not the case anymore though. As you’ve seen, my current rig is pushing 3 years and it’s still reigning high.

This trend is why consoles will be able to afford gaming rigs and harmonize them together as one product. They will buy CPUs that are super fast and cost a fraction of what they used to, when consoles first came out.

A brand new future is looming where the P.C. versus Console debate is about to be ended. A longstanding peace awaiting with glorious rewards for the gamers that waited patiently til that last victorious day. A day when the dispute will finally come to an end.

The Elder Scrolls V: Skyrim Review (Spoiler Free)

It is an undeniable fact that the Elder Scrolls franchise has been a staple in the video game industry for the last 17 years. The series has held some of the best RPG’s in the history of video games, with such titles as, “The Elder Scrolls III: Morrowind,” and “The Elder Scrolls IV: Oblivion.” Bethesda Game Studios is no newcomer when it comes to making a beautiful, expansive, and heavily addicting RPG, but does their latest outing in the Elder Scrolls Series live up to its own legacy and the expectations of the fans?

The Elder Scrolls V: Skyrim is the latest installment in the epic Elder Scrolls series of fantasy Role-Playing Games, developed by Bethesda Game Studios.

“The Empire of Tamriel is on the edge. The High King of Skyrim hasbeen murdered.

 Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.”

[Via Elderscrolls.com]

Overview

At the start of the game, the player takes control over his or her character. Bound and being taken to an unknown location via carriage, the player knows nothing of the circumstances he is in, why he is there, or how he got there to begin with. The player quickly learns that the High King of Skyrim has been murdered, and by none other than the man sitting in the seat beside him, Ulfric Stormcloak, the leader of the Stormcloak rebellion. Over the course of the next few minutes, the player disembarks from the carriage, along with the other prisoners, and is ordered to present himself. This is where the player is allowed to truly create the character he wishes to be in the world of Skyrim. Once that is finished, the player witnesses the execution of a rebel soldier by decapitation, whose fate will soon mirror his own…or will it? Only seconds before the player’s head is no longer acquainted with his body, a frightening and mythological being manifests over the town. Dragons have returned and one is about to decimate everyone and everything within the town. This begins a series of events that will begin to shape the rest of the game. The player is presented with the first of many choices; does he follow the Imperial soldier, who was a participant in his almost untimely death, or does he choose to follow an escaped rebel? This is a choice the player must make with only a split second to decide.

As the plot unfolds, and the player learns more about the events that are occurring around him. One fact becomes undeniable, the player is the Dovahkiin, or Dragonborn, capable of learning and using the Thu’um, which are several Dragon “shouts” capable of destruction, enhancement, and mysticism. Dragons have returned to Tamriel and are beginning to wreak havoc on the world, lead by the ancient and feared dragon Alduin. The Dovahkiin is the only person capable not only of saving the world from this new dragon threat, but also of ending the campaign of civil unrest in the province of Skyrim. Who will the character become, and what choices will he make in the world? This is up to the player to decide.

Oblivion V. Skyrim

Right from the start, I have to say I’m a huge Elder Scrolls fan. I started the series with Daggerfall, skipped to Oblivion and am now heavily involved with Skyrim. I can honestly say I’ve had my fair share of experience with the vast differences in play style and overall gameplay change in the series. It would be an obvious statement to say that Skyrim is nothing like Daggerfall, but surprisingly it would be a lie to call it similar to Oblivion. For those of you who have played the Skyrim already, you probably know what I mean. In my eyes, Oblivion and Skyrim have almost nothing in common, with the exception of the overall style of the series, but that is a good thing. Before the release of Skyrim, Oblivion was my favorite video game of all time, and I held Skyrim to a very high standard before I got my hands on it. That being said, after playing Skyrim for a surplus of 100 hours now, I can say that Oblivion and Skyrim should not be compared. I feel that Oblivion and Skyrim are, for the most part, two stand alone games, both of equal merit and amazing gameplay. These two games may be within the same franchise, but as Bethesda tried to stress, Skyrim is not a sequel to Oblivion, it is the next chapter in the history of Tamriel.

The Story

The main quest line of Skyrim is obviously the main focal point of the game, and the majority of what was marketed before the game’s release. Without sounding too much like a fanboy, Bethesda delivered once again with a thrilling story line and even better guild quest lines. The main quest, albeit short, is probably one of the better story lines of the Elder Scrolls series. Bethesda finally brought Dragons to the series, which the fans have been asking for quite some time. Without giving too much away, the main quest is as action-packed and thrilling as ever before, with a few shocks and surprises thrown in for good measure.

On the other hand, I think side quests are the real selling point of the game. While the main quest gives the player a role to fill, side quests let the player choose who he wants to be, starting from the very beginning of the game. The most fun I had playing the game was during the Thieves Guild and Dark Brotherhood guild quests, mainly because I’m more inclined for stealthy gameplay. The guild quests definitely have the most entertaining and best experiences in the game. Other guilds, like the Companions and College of Winterhold offer entertaining experiences as well, but for me the “guild” that tops them all is not considered a guild at all. What I’m referring to is the early choice to either join the Imperials or the Rebellion in the fight for Skyrim. While the quests were admittedly repetitive and don’t vary much between the two sides, I had the most fun deciding where my personal politics sat in the game and what the morals of my character were, which increases the role-playing value. I’ll admit it took me awhile to decide whose side to join based on what they both stood for, and ended feeling like I chose wrong during my first playthrough. I found (between my two playthroughs) that who my character was determined which side I joined. While I had joined the Imperials the first time around, out of habit, as a Bosmer, the second time I joined the Stormcloak Rebellion as a country-loving Nord. Overall, side quests in general really sold the game for me. As usual, Bethesda injects both humorous and challenging random side quests that keep me coming back to the game. I took great pleasure in killing a crew of bandits that were able to trick me into an ambush by using an “injured” decoy. This is only one example of the “endless” side quests in the game.

The Combat

The combat, as you might imagine, is amazing. Whether you want to run into combat swinging a battleaxe or a sword, sneak behind your enemies and kill them with a dagger,  kill them from afar with a well placed arrow, or even obliterate them with a fireball, you have the freedom to choose one or ALL of these options. Unlike Oblivion where the player was basically restricted to one type of combat based on his or her decisions, in Skyrim the player can experience all types of combat in one playthrough. One of the main points that Bethesda Game Studios championed during marketing, was that if the player wishes to do something, all he has to do is actually perform that skill and he will get better.

Aside from how you fight, the fights themselves are equally amazing. Fighting is smoother than ever in this game. Whether you fight with a two-handed battleaxe, a shield and sword, or two daggers the combat is fluid, easy to master, and fun to do. Combat is pretty much straightforward, with the exception of finishers. I can not describe the amazing feeling I get when I perform a special combat finisher, such as decapitating my enemy or shoving my sword through their chest. These new finishers really bring out a dynamic that was missing in previous Elder Scrolls iterations. Fighting has evolved further than finishers as well. Each unique enemy you come across has its own unique way of fighting as well, so the player must create a strategy to combat them all. I found myself utilizing stealth kills and archery for the majority of my fights. Stealth remains mainly unchanged from Oblivion, the familiar “eye” is still present to represent when the player is hidden or seen.

Finally, the biggest leap in combat that Bethesda has taken in the series is the Dragon Shout, or Thu’um, which the player has access to throughout the game. The Thu’um are a collection of many, many different powerful shouts that the player can advance in power by collecting and spending dragon souls. The shouts range from destructive fire breath to the ever-so-useful “Dragon-Rend” which has the ability to make Dragons land. The possibilities are endless in battle when you utilize these shouts, and become an essential part to combat.

The Gameplay

Graphically, Skyrim is a beautiful and majestic game. The people look real, the environments are alive and full of life-like flora and fauna, and the sounds really immerse the player into the landscape.  For the first time in a Bethesda game, everything is true to life. The NPC’s no longer look overly plump and comical like Oblivion, or squarish and un-emotional like Fallout 3. You can really tell they spent a long time re crafting their character models. The enemies as well are realistic. A bear will run like a bear and not like a wolf, as in Oblivion. Each enemy now has its own movements. In addition to the characters, the environments and settlements are absolutely gorgeous. One of my favorite things to do in the game is climb High Hrothgar to the peak of the mountain and look out across Skyrim. The design of the world is something you need to see to understand. Finally, all of the caves and dungeons are not identical, and settlements vary greatly in style and size. My one and only complaint is the city size. Although this is Skyrim, a mostly unruly place, the settlements are dwarfed in comparison to Oblivion. The largest city is Solitude, which is large, but no where near the size of The Imperial City. I feel that the game is missing something without at least one enormous city.

The UI and HUD are simple, quick, and easy to use. No longer are the days of searching deep within the menu to find a certain spell or item. Bethesda cleaned up its act and made the menu as simple as it can be. You want a spell? Click to the left. You want to level up? Click up. It is simple and easy to understand, but even still, Bethesda has implemented a “favorite” section which is easily activated at any time, which can allow the player to quickly and seamlessly change gear, armor, weapons etc. on the fly.

The map also underwent a drastic fix. Although the player must still drag the pointer around, it has become faster to do with the addition of the zoom in/out and rotate option. The HUD is also well balanced and the screen is never cluttered, the only bar on the player’s screen is the “compass” on the top of the screen and the reticle. When in combat, no health, stamina, or magic bar will appear until the player takes damage, uses stamina, or uses magic, respectively.

Levelling up and the class system have also undergone a major change. The player is now free to be a mage-archer-knight-rogue within one save file, instead of being forced to choose and level up one class. As previously stated, if the player wishes to be a mage, he just has to cast more spells, if he wants to be an archer, shoot more arrows. It really is as simple as that. As for levelling, players now have the option to pick “perks,” similar to Fallout 3, that allow the player to gain an advantage in a particular skill tree, or in this case, constellation.

The Soundtrack

Without going on an on extensively, I really don’t have to say much about the soundtrack of an Elder Scrolls game. I mean, really. As usual, the music is beautifully crafted and perfectly suits the environment the player finds himself in. Whether it be a snowy mountain or in the midst of an epic battle to the death, the music is always there to accompany the situation accordingly. Like any great story of epic proportion, Skyrim has an amazing epic soundtrack to back it up. The score could probably win an award in and of itself.

Closing Comments

Although Skyrim is amazing in almost every way, and is one of my favorite games of all time, no game is perfect. As many are already aware, the game is facing some troubles post-launch. Many players have been experiencing frame rate drops, major lag, as well as texture problems. Bethesda has been working nonstop to correct these problems via patches, but in some cases the patches themselves have caused more problems than they fixed. In addition to these problems, as with most Bethesda titles, Skyrim suffers from a multitude of bugs and glitches, both major and minor. To this day, I still am unable to complete the “Blood on the Ice” quest, which would definitely be considered a major issue. Minor issues include: dead enemies not despawning, quest items remaining attached to the player’s inventory, and other minor bugs.

One thing I can say, is that Bethesda has been dedicated to the fans and working tirelessly to fix these problems. Most people might not realize the difficulty a developer must go through to find and fix problems, as well as getting the patch through Xbox and Sony. I have the utmost faith in Bethesda to fix whatever is broken in the game.

Despite all of that, Skyrim is still an amazing experience, that definitely should NOT be missed. This can be attested to by the “Game of the Year” award that Skyrim won at the 2011 Spike TV VGA’s, as well as Bethesda Game Studios’ “Studio of the Year,” both of which were well deserved awards.

Don’t miss this game!

Recommendation

Buy it!

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