Minecraft Xbox 360 Edition Reaches a Million Downloads In Less Than a Week

Minecraft hit the XBLA marketplace last week with record breaking day one sales. It was only 4 weeks ago since the record was previously broken with the release of Trials Evolution, but nothing will top this. 5 days after Minecraft has now reached over a million sales and that number is most definitely increasing. CVG reports that the records are according to Microsoft’s very own figures.

“It’s official: Minecraft: Xbox 360 Edition has has broken all previous Xbox LIVE Arcade digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade,” said Microsoft’s Major Nelson blog in an official announcement last week.

Minecraft creator Markus ‘Notch’ Persson last week tweeted that performance numbers were “very, very good” and said the title became “profitable in an hour”.

I have managed to get away from Minecraft for just a bit to type this piece of news but its calling back to me right now. It’s absolutely a must for any Xbox owner and to reach a million downloads in less than a week is a huge struggle for other upcoming arcade titles to beat that record. It won’t be done for a long time, maybe never within this generation of consoles. Download the trial/Full game directly from Xbox.com. You’ll love it.

[Original Source: CVG]

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Halo 4 Boxart Revealed

Fans over on the Halo Waypoint Forums were given a chance to piece together the Halo 4 boxart. Microsoft emailed 32 pieces of the artwork to fans that eagerly put together what appeared to be an awesome piece of artwork featuring Master Chief. Gameinformer reports that it only took a single hour for the pieces of the puzzle to be put together.

It is now officially confirmed by Microsoft that the image is of the boxart we should expect to see on shelves on November 6 exclusively for Xbox 360. It’s looking awesome!

[Original Source: Gameinformer]

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Ubisoft Reveals the Full Assassin’s Creed 3 World Gameplay Trailer

Thanks to all your tweets, shares and posts we are now able to view the full gameplay trailer for Assassins Creed 3. Yesterday Ubisoft announced the target goal of 1, 776, 000 socially shared bits and pieces was reached and a promise is a promise. Ubisoft reveals the World Gameplay Trailer. Enjoy!

[Original Source: Ubisoft]

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Bioshock Infinite Delayed Until 2013

It’s a shame to bring news that none of us will be playing Bioshock Infinite this October as expected and we definitely won’t be seeing it out anytime this year. Instead Bioshock Infinite will now be released February 26 2013. A long wait indeed, but Ken Levine has stated over on the Irrational Games site that tweaks and improvements are needed to make the game even more Extraordinary so it’ll be worth the wait. Not only that but we won’t be seeing any Bioshock Infinite gameplay/information at this years E3 and GamesCom.

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

To me, October seemed pretty far away but to be dragged even further until 2013. Of course it’s a shame but as with previous Bioshocks that were delayed the end product is outstanding and we can’t complain if we are guaranteed a remarkable and unique title as Bioshock Infinite.  Still we have GTA 5 and AC3 to look forward to in the month of October. Not only that I’m still catching up on games of 2011!

[Original Source: Irrational Games]

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Spec Ops: The Line Demo Available Today

2K has announced that Spec Ops: The Line has released a demo on both Xbox 360 and PS3 today. The demo features a lengthy and meaty introduction to the games mechanics and story. The sheer look of sand blasted Dubai is insane and that on its own is worth a look. An awesome setting to say the least and definitely differs from the majority of military based shooters with a very snug feel to gameplay using cover based action and a squad commands. Graphics are amazing and you’ll begin to feel gripped in the dilemma that these three characters face.

Experience Spec Ops: The Line as you play as Captain Martin Walker, and lead a Delta Force recon team, infiltrating Dubai six months after a cataclysmic sandstorm destroyed the city and left it buried in ruin. Their mission is to investigate a mysterious distress signal and locate any survivors. From there, chaos ensues as Delta is pulled into the middle of a civil war within an unpredictable combat zone. To make it out alive, Walker and his team will have to fight their way through the war-torn city to find the man at the heart of its madness – Colonel John Konrad.

Unfortunately the demo for PC hasn’t arrived yet but keep an eye out for that one hopefully in the near future. Playthrough so far has been a real joy and has me thinking this one needs to sit in the pre order list for sure! Release date: June 26-29.

[Original Source: 2K, Xbox]

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Assassin’s Creed 3: Post, Tweet and Share to Unlock World Gameplay Premier.

A teaser video has been posted on YouTube revealing some actual gameplay footage of Assassin’s Creed 3. Ubisoft details of a community gained “Unite to Unlock” World Gameplay Premiere which will be revealed to all once they have reached the target of 1, 776, 000 posts, tweets and shares. The directions are given over on the Ubisoft website so get tweeting with #AC3, Post on your FB timeline and recruit some friends to help along. The unlock meter is nearly half way and in no time at all we’ll be witnessing the excellent new gameplay which uses Ubisoft’s Anvil Next engine. In the meantime here is a little something to get us excited.

Check out the new Hidden blade… Awesome!

[Original Source: Ubisoft]

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Deep Black: Episode One Review: A Standard, Yet Fresh Take on the TPS Genre

Deep Black: Episode 1 is in every way, your typical TPS genre. It uses positional cover based combat and unlike any other arcade game to date that uses similar generic features; Deep Black does it pretty well. The first thing you’ll come to enjoy is the underwater combat. That’s what makes Deep Black stand out from any other game. Controls are of a basic shooter, Triggers do their usual business such as locking on to targets and fire weapons. Action buttons are used to press on areas of interest. One thing that gets tiring is constantly finding hints as to where you can take cover. With that all said the actions work fantastically and you’ll find that you will not struggle with controls in any way.

TPS games generally have a savage response when it comes to camera work and fluidity and since initial playthrough we’ve not come across anything that spoils our experience. Camera work is ever flowing throughout allowing you to really view key points in where your objective is placed and even in cramped submersed caves were not obstructing gameplay and vision. If anything it has actually been a joy to move about especially in underwater combat which even allows for cover combat when engaging enemy divers.

The story so far is pretty much the standard you’d expect from any military style shooter. You play a guy named Pierce who has been sent in on an objective and to complete it by any means necessary. In a world riddled by bio-terrorism and a group who are in possession of biological weapons, Pierce is one hell of a guy to get the job done. ALONE!

Lets get back to gameplay! The games real feature as mentioned before is the underwater environments in which you can wind up in combat with diver soldiers or be surprisingly startled by mechanical eels and you’ll also become a mine magnet as you swim through narrow quarters of the enemy base. A lot of the time however you’ll find yourself doing the usual corridor shoot out in which you’ll duck and dive in and out of cover. Gun fire is rather satisfying even though enemy death can be inconsistent. One enemy can be killed with one shot where as the next enemy will take a few fires to the chest and head area before taking total effect. Objectives and tasks are pretty linear, there is no real exploration to be had but for an arcade title you can appreciate the consistent flow of progression Deep Black offers. Weapons come as standard as you can get. A 3 way directional choice on the D-pad allows you to select fast and furious between shotguns, assault rifles and specialist taser weapons can be found along the way providing you optional combat situations whether you’re fighting from long range or up close and personal. A keen favourite would be the harpoon weapon in which you can grapple enemies from underwater, snatching them from upper surfaces to drown in the deep black depths. This harpoon tool can be used to unlock underwater gates from the opposite side or used to lower steps to reach the surface. A real ‘stand out’ feature for Deep Black if it was to ever be compared with another title of its genre.

Graphics are pretty much bang on with Deep Black. Can only presume PC version has what it takes to make these graphics top notch however for an XBLA title its one of the best despite a few times where there is a drop in the frame rate but nothing that hugely makes an impact on the gameplay! Quickly run through the Online Multiplayer of Deep Black… It’s non-existant. Having obtained Deep Black less than a week after it’s XBLA release we could only come across a 3 player match up which only ended in a sudden disconnection. Few more tries later and we had a bit of luck finding at least a 4 V 3 match up but yet again very much the same with occasional lag and from the sounds of other players in the lobby, you can tell they were frustrated in the unvarying transition between fluid and jittery play. It’s a shame really because the potential is there for a good arcade TDM quicky and with underwater combat; it would have been a fresh appeal. Fixes need to be made quickly before the title becomes a forgotten item amongst the vast array of XBLA titles.

The closing comment is that Deep Black: Episode 1 is a standard take on conventional TPS games however with enlightening and expressive environments such as the underwater combat and fast paced action it provides, Deep Black definitely separates itself from many other arcade titles that have similar mechanics and features. It’s definitely a fine effort to say the least and not only that it is at the lower end of the XBLA price at 800 Microsoft points in which you would have expected this kind of title to be at 1200. With its fair few negative points Deep Black still kept me playing through.  Well worth a try whether you’re into shooters or not. Trial/demo is free, no excuses, get downloading.

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Call of Duty Black Ops 2 Trailer, Screens and…. Zombies!

If you missed the brand new Call of Duty Black Ops 2 reveal during the NBA Playoffs then fear not. It is now widespread and legitimately revealed on callofduty.com. We apologise for being a bit delayed with the news but we’ve got it all gathered right here. Trailer, Screens and a hint of Zombies tease. Activision and Treyarch are bringing an unusual take on a Call of Duty which will see us gunning our way through Los Angeles in a near future Cold War. To take a step towards future warfare is a first for Call of Duty and it’ll represent the future for Call of Duty itself. Is this the right choice in bringing a new kind of Call of Duty?

Also Gameinformer reports a tease image was revealed on the Call of Duty Twitter page this morning. The tease is aimed towards the highly anticipated zombies mode which inevitably features in the Treyarch development since World at War. No details have been mentioned yet of the new Zombies just this teaser image.

Right! Here is the brand new trailer. We want to know what you think? Future Call of Duty? Will it see us turning away from the likes of the nearing release of Ghost Recon or will it see Call of Duty coming to a tiring conclusion?

[Original source: CallofDuty. Gameinformer]

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Call of Duty Speculations Point Towards A Near-Future Setting

Gameinformer reports that the official Call of Duty site is now teasing with an array of monitors filled with static screens with the words “Coming Soon”. One of these videos is already available and hints towards near future weaponry that could be featured in the next COD game from Activision and Treyarch. Could it be? Activision and Treyarch to release a near future COD?

Details are scarce on callofduty.com, but they’re slowly starting to emerge. The site is currently littered with monitors displaying a “coming soon” message. A few are filled in with static, however. If you click on one of those images, you’re treated to a shot of a weaponized quadrotor drone, which links to the amusing FPS Russia video shown below.

The next Call of Duty rumoured to be titled ‘Eclipse’, will be officially revealed during the NBA Playoffs on May 1. For now we can only assume and speculate on current rumours. More revealed very soon. Look forward to it.

[Original Source: Gameinformer, Call of Duty, FPSRussia]

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Bloodforge Review: Respectable “Gore Fest” Disgraced by Camera Motion sickness.

Bloodforge sees you playing the lead role as a warrior named Crom. This warrior has given up the battle in favour of his family yet the Gods have a different side on things and bringing chaos to the village in which Crom and his family resides. Crom is forced into conflict with demonic soldiers in order to protect his wife. Successfully doing so he approaches the burning shelter in which his wife was out of sight. Another demonic soldier appears, staggering towards Crom. Rage sees Crom force his sword straight through the soldier only to find this was no demon. It was his wife in form of a demon presence. Infuriated and enraged Crom now seeks ultimate revenge.

First impressions can absolutely ruin a video games reputation and more than ever for Arcade titles which every Xbox owner can download a trial and get a real taste of what to expect from the full version. Unfortunately for Bloodforge, there will be many who utter the resemblances of Conan and God of War within this particular title.

With all that said, Bloodforge was an interesting start up to say the least. The graphics are pretty top notch for an arcade game and getting straight into the battle felt good because of similarities to the Arkham games combat where you find yourself stringing many combos to gain a much higher score and that moment when you are struck by an enemy, only to end up one combo short of an achievement/high score, it enrages you in a way that Crom himself would flip in deep anger. Then again you’ll gather yourself in another attempt to rack up a high combo.

BLOOD! Blood is the key element to the game. The more blood you can sap out of your enemies the more points that are awarded. These points can be used for certain ability unlocks and upgrades as you progress through the game, aiding you in further battles which ‘WILL’ progressively get harder with only very few health pick-ups to find along the way. The ability menu (Rune Shrine) is a nifty feature allowing full control of your left stick to hover over specific actions. To get extra blood (points) out of your enemies you’ll have to find more experimental ways of killing them through finisher moves. These finisher moves could have been proudly seen in Mortal Kombat. You’ll never get tired of finishing the enemy in many more ways than one. As you progress through the game you’ll stumble upon many new weapons that provide a manic array of new moves to muster within combos against your foes keeping the combat fresh and exciting. Another thing you’ll notice is after each battle you are awarded a rank of A, B, C etc. Whether this is beneficial at all to the games point system, it seems pointless but after obtaining a rank of C or lower, It leaves you feeling unsatisfied with your skills, only to be improved on in the next battle.

Within battles you’ll notice a red bar filling in the corner. This bar allows for Crom’s rage by pressing down both LB and RB. Rage killing is enjoyable and entertaining especially when near death because the rage allows for Crom to become more powerful in attacks finishing off a horde of enemies within seconds. Certain rage kills on many of the heavy hitters you’ll encounter requires a button bashing moment to fill the on screen circle to perform a devastating kill and showering Crom in blood. This is handy for instant finishers on larger enemies which you’ll definitely struggle with.

The multiplayer features in Bloodforge. There is none, but Bloodforge offers a feature called ‘Blood Duel’ in which you can compare the amount of blood spilled within each stage and if your hearts in it you’ll find yourself going back to previous stages to further increase blood spillage and see yourself above the rest on the leaderboards. You can also take on waves of enemies in a survival mode. Once you’ve survived the required amount of waves, you can then forward a challenge to Xbox live friends and see you and your buddies one-upping each other along the way.

Anyhow, we’ll conclude on a few delicate matters which bring this game to a slight disappointment. The first thing you’ll be irritated by is the camera. Although bobble effects can give certain games a feel of panic and stagger and generally can come off pretty well. Bloodforge doesn’t do this. Instead it leaves you feeling sick and disorientated when locating your next target and the rapid zooming when finishing the enemy puts you off the string of combos. You’ll find it immovable with objects and enemies which is a shame when Bloodforge offers some very decent artwork and design which shines above most other features. Finally, you may or may not come to a point where you’ll need health, desperately and at times hopelessly trying to find some. Depending on your skill you’ll either find it a struggle to continue with very little health on your bar and having to take on an immense boss battle only resulting in a stage restart if you choose to do so, which is frustrating and a real shame. Other than that it’s a really good effort on the games ‘Hack ‘n’ Slash’ genre with excellent work from the art division and the characters/enemies are fantastically created and has proved to be the stronghold of this title. We’ve enjoyed it while it lasted, despite the camera issues and the lack of adjusting difficulty the story itself is there to enjoy. You’ll pick up a few avatar items with the playthrough which are pretty neat but for 1200msp, be sure to trial the game and make your decision from there.

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