Our First Contest! Win a Free Game of Your Choice!

Image Hosted by ImageShack.us
Here it is Immersed Gamers! The time has finally come to have our first contest. I don’t want to bore you with mindless text, so let’s get straight to the point. To celebrate our growing popularity, and because I’m feeling generous, I decided I want to give away a free game. The rules are simple, the person (singular) who is our 500th twitter follower OR the person (singular) who is our 50th “like” on facebook will be contacted as the winner of our little contest. To make it interesting, and hopefully competitive, only one person will win.

That is all my friends! If you want to try to win the game of your choice, starting hitting that “like” and “follow” button! Tell your friends, and maybe you can help them win as well!

Fine Print:

Offer limited to ONE standard edition game, for any current-gen console (Xbox 360, PS3, PS Vita, PSP, DS, 3DS, Wii, PC) worth $59.99 (or less)  plus tax, and shipping & handling. Based upon shipping restrictions, we can not ship to Asia, Australia, and some non-qualifying parts of Europe and minor outlying islands at this time. US, Canada, Mexico, and England are not affected by these restrictions. The winner must either be the 500th follower of Immersed Gaming’s public Twitter account OR Immersed Gaming’s 50th facebook “like.” Age restrictions may apply as per age and game rating via the ESRB. Immersed Gaming is not responsible for prize(s) broken, stolen, or lost after shipping. The winner will be provided with one USPS tracking code usable to track the prize’s location after shipped. By entering into this contest, you agree to these terms and conditions and agree to keep them. Entrants into the contest are limited to ONE facebook and/or twitter account ONLY, and can not win twice.

Immersed Gaming is on Youtube! Make Sure to Subscribe!

Image Hosted by ImageShack.us

As with the Live Stream, our Youtube channel is finally up and ready to go. On our channel, you will find walkthroughs and highly entertaining videos from our other Co-founder Fabio. He will be uploading 1-2 videos about every 2 days for your entertainment.

Currently, he is 3 videos into a PS3 “Alpha Protocol” Walkthrough, which already has me in tears. I think you’ll find that as time goes by, the videos will become hard to miss. Check our our channel “ImmersedGamingVids” via the hyperlink, the Youtube icon in the website sidebar to the right, or you can check out our most recent video via the “Most Recent Video” page tab on the top of the website. You will always find the most recently uploaded video on this tab straight from the channel.

Make sure to subscribe to the channel, “like” our videos if you do, and post comments. I hope you find them as entertaining as I do.

Creative Commons License
This work by Immersed Gaming is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Immersed Gaming Live is Officially Up and Running! Check it Out!

Image Hosted by ImageShack.us
We are finally able to announce the official start of daily live streams on our TwitchTV channel, Immersed Gaming Live. Immersed Gaming Co-founder Robert is the man in charge and will be live streaming a slew of entertaining video games most nights, around 7pm-10pm EST. Make sure you click the “Follow” button at the top-right corner of the page to be informed when Robert is live. Alternatively, if you have “liked” us on Facebook, or follow us on Twitter you will get an automatic notification when the stream has gone live.

Immersed Gaming Live is one of the ways we hope to interact with our audience as well as spread ourselves out to other mediums. Make sure you sign up for a free TwitchTV account to be able to chat with Robert live! You can ask him anything you want, I’m sure he will answer.

To go to the stream page, you can either click our official logo above, the hyperlink in the text above, or the super awesome button on the sidebar of the website to the right! Go Go Go!

Creative Commons License
This work by Immersed Gaming is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

This Year In Immersed Gaming

Image Hosted by ImageShack.us

This has been a crazy year. Although Immersed Gaming has only been around for about 6 months, January 4th being our anniversary, I feel like it has already been an entire 12. We’ve had ups and downs, we’ve had accomplishments and we’ve had disappointments, but more importantly we’ve had so much fun. As Founder and Editor in Chief, I can tell you that it has been an incredibly stressful, yet rewarding few months. When we began I never believed we would be able to come as far as we have so far. Some may argue that we haven’t come far at all, but I would dispute that. Not many small companies can be created and have the success we have had. In the past 5 months we have added 5 amazing people to our team, sadly seen one go,  reached a milestone of 5,000+ site views, 400+ twitter followers, 24 Facebook fans and started many different projects that I am very proud of. I am super excited that we were finally able to record and get our podcast on the internet (although it is not available in its full capacity yet), we recently were able to revitalize our live stream (which you will be hearing more about soon), and our youtube channel is slowly starting up. These are only a few of the many projects we have in store for Immersed Gaming, many of which are still being worked out.

Moreover, I’m very proud of where we are at this point. We still have a long way to go, but I now have the confidence that we will get there. Robert, Fabio and myself had high aspirations for this venture when we first thought about it, and it is exciting to see that we are really achieving what we set out to do in the long run, not without help of course. We have a great body of people helping us directly. Our most recent editions to the team being Jacquie, Lynette, and Graham, as well as Kayla, who, again is no longer with us, but has helped us immensely over the past few months. The Immortal Phoenix, our syndicated columnist, is also a honorary part of our team, and deserves equal amount of credit. We also owe a debt of gratitude to our partners, Peripheral Games, Clockworx Gaming, Daily Gaming Network, Pixel Misfits, Electric Sproket, Indie Theory, and ChokePoint, all of which have helped us equally and are in no specific order. There are so many people we could name individually, but that would take forever. All of our partners mean a lot to us and we thank you all so very much.

Lastly, on a more personal note, I would like to thank my family, who has been an incredible supporter of the company from the beginning, as well as my partners and co founders Robert and Fabio who have put up with my nagging over the past 6 months. I want to thank all of our writers and staff both past and present for their incredible contributions. Mostly, I’d like to thank anyone who has visited our website, who may read this now or in the future, and especially those who visit our website on a daily basis. We hope to really increase the daily production of the website and create a truly dedicated audience. We still have a lot in store for you all, and I hope you like what is coming. With that being said, have a very Happy New Year, drink, be merry, be SAFE and we will see you all next year!

2012!

Kayla, Thank You for Everything You Have Done For Us

Image Hosted by ImageShack.us
I’m very sorry to announce the departure of our Community Relation Representative Kayla McGregor from the Immersed Gaming team. Kayla was an EXTREMELY helpful individual into launching our company, and getting ourselves where we are today. If it were not for Kayla’s aid, we definitely would have never gained the amount of publicity that we had in these 5 short months. Kayla is an intelligent, helpful, and highly caring individual that I am happy to have worked with.

Kayla, I know you will go on to have great success in whatever you decide to do in the future, and I, as well as the rest of Immersed Gaming will be right there rooting you on. I regret the circumstances in which this occurred, but I still wish you the very, very best of luck, and I know you will get far. Thank you, from the bottom of my heart, for everything you have done for us here. We owe a lot to your contribution to the site. You are a wonderful person, with many talents that I’m sure you will use to aid someone else very lucky to receive them. You will always be an original Immersed Gamer in my eyes. Thank you for everything you have done Kayla.

- Marc

The Elder Scrolls V: Skyrim Review (Spoiler Free)

It is an undeniable fact that the Elder Scrolls franchise has been a staple in the video game industry for the last 17 years. The series has held some of the best RPG’s in the history of video games, with such titles as, “The Elder Scrolls III: Morrowind,” and “The Elder Scrolls IV: Oblivion.” Bethesda Game Studios is no newcomer when it comes to making a beautiful, expansive, and heavily addicting RPG, but does their latest outing in the Elder Scrolls Series live up to its own legacy and the expectations of the fans?

The Elder Scrolls V: Skyrim is the latest installment in the epic Elder Scrolls series of fantasy Role-Playing Games, developed by Bethesda Game Studios.

“The Empire of Tamriel is on the edge. The High King of Skyrim hasbeen murdered.

 Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.”

[Via Elderscrolls.com]

Overview

At the start of the game, the player takes control over his or her character. Bound and being taken to an unknown location via carriage, the player knows nothing of the circumstances he is in, why he is there, or how he got there to begin with. The player quickly learns that the High King of Skyrim has been murdered, and by none other than the man sitting in the seat beside him, Ulfric Stormcloak, the leader of the Stormcloak rebellion. Over the course of the next few minutes, the player disembarks from the carriage, along with the other prisoners, and is ordered to present himself. This is where the player is allowed to truly create the character he wishes to be in the world of Skyrim. Once that is finished, the player witnesses the execution of a rebel soldier by decapitation, whose fate will soon mirror his own…or will it? Only seconds before the player’s head is no longer acquainted with his body, a frightening and mythological being manifests over the town. Dragons have returned and one is about to decimate everyone and everything within the town. This begins a series of events that will begin to shape the rest of the game. The player is presented with the first of many choices; does he follow the Imperial soldier, who was a participant in his almost untimely death, or does he choose to follow an escaped rebel? This is a choice the player must make with only a split second to decide.

As the plot unfolds, and the player learns more about the events that are occurring around him. One fact becomes undeniable, the player is the Dovahkiin, or Dragonborn, capable of learning and using the Thu’um, which are several Dragon “shouts” capable of destruction, enhancement, and mysticism. Dragons have returned to Tamriel and are beginning to wreak havoc on the world, lead by the ancient and feared dragon Alduin. The Dovahkiin is the only person capable not only of saving the world from this new dragon threat, but also of ending the campaign of civil unrest in the province of Skyrim. Who will the character become, and what choices will he make in the world? This is up to the player to decide.

Oblivion V. Skyrim

Right from the start, I have to say I’m a huge Elder Scrolls fan. I started the series with Daggerfall, skipped to Oblivion and am now heavily involved with Skyrim. I can honestly say I’ve had my fair share of experience with the vast differences in play style and overall gameplay change in the series. It would be an obvious statement to say that Skyrim is nothing like Daggerfall, but surprisingly it would be a lie to call it similar to Oblivion. For those of you who have played the Skyrim already, you probably know what I mean. In my eyes, Oblivion and Skyrim have almost nothing in common, with the exception of the overall style of the series, but that is a good thing. Before the release of Skyrim, Oblivion was my favorite video game of all time, and I held Skyrim to a very high standard before I got my hands on it. That being said, after playing Skyrim for a surplus of 100 hours now, I can say that Oblivion and Skyrim should not be compared. I feel that Oblivion and Skyrim are, for the most part, two stand alone games, both of equal merit and amazing gameplay. These two games may be within the same franchise, but as Bethesda tried to stress, Skyrim is not a sequel to Oblivion, it is the next chapter in the history of Tamriel.

The Story

The main quest line of Skyrim is obviously the main focal point of the game, and the majority of what was marketed before the game’s release. Without sounding too much like a fanboy, Bethesda delivered once again with a thrilling story line and even better guild quest lines. The main quest, albeit short, is probably one of the better story lines of the Elder Scrolls series. Bethesda finally brought Dragons to the series, which the fans have been asking for quite some time. Without giving too much away, the main quest is as action-packed and thrilling as ever before, with a few shocks and surprises thrown in for good measure.

On the other hand, I think side quests are the real selling point of the game. While the main quest gives the player a role to fill, side quests let the player choose who he wants to be, starting from the very beginning of the game. The most fun I had playing the game was during the Thieves Guild and Dark Brotherhood guild quests, mainly because I’m more inclined for stealthy gameplay. The guild quests definitely have the most entertaining and best experiences in the game. Other guilds, like the Companions and College of Winterhold offer entertaining experiences as well, but for me the “guild” that tops them all is not considered a guild at all. What I’m referring to is the early choice to either join the Imperials or the Rebellion in the fight for Skyrim. While the quests were admittedly repetitive and don’t vary much between the two sides, I had the most fun deciding where my personal politics sat in the game and what the morals of my character were, which increases the role-playing value. I’ll admit it took me awhile to decide whose side to join based on what they both stood for, and ended feeling like I chose wrong during my first playthrough. I found (between my two playthroughs) that who my character was determined which side I joined. While I had joined the Imperials the first time around, out of habit, as a Bosmer, the second time I joined the Stormcloak Rebellion as a country-loving Nord. Overall, side quests in general really sold the game for me. As usual, Bethesda injects both humorous and challenging random side quests that keep me coming back to the game. I took great pleasure in killing a crew of bandits that were able to trick me into an ambush by using an “injured” decoy. This is only one example of the “endless” side quests in the game.

The Combat

The combat, as you might imagine, is amazing. Whether you want to run into combat swinging a battleaxe or a sword, sneak behind your enemies and kill them with a dagger,  kill them from afar with a well placed arrow, or even obliterate them with a fireball, you have the freedom to choose one or ALL of these options. Unlike Oblivion where the player was basically restricted to one type of combat based on his or her decisions, in Skyrim the player can experience all types of combat in one playthrough. One of the main points that Bethesda Game Studios championed during marketing, was that if the player wishes to do something, all he has to do is actually perform that skill and he will get better.

Aside from how you fight, the fights themselves are equally amazing. Fighting is smoother than ever in this game. Whether you fight with a two-handed battleaxe, a shield and sword, or two daggers the combat is fluid, easy to master, and fun to do. Combat is pretty much straightforward, with the exception of finishers. I can not describe the amazing feeling I get when I perform a special combat finisher, such as decapitating my enemy or shoving my sword through their chest. These new finishers really bring out a dynamic that was missing in previous Elder Scrolls iterations. Fighting has evolved further than finishers as well. Each unique enemy you come across has its own unique way of fighting as well, so the player must create a strategy to combat them all. I found myself utilizing stealth kills and archery for the majority of my fights. Stealth remains mainly unchanged from Oblivion, the familiar “eye” is still present to represent when the player is hidden or seen.

Finally, the biggest leap in combat that Bethesda has taken in the series is the Dragon Shout, or Thu’um, which the player has access to throughout the game. The Thu’um are a collection of many, many different powerful shouts that the player can advance in power by collecting and spending dragon souls. The shouts range from destructive fire breath to the ever-so-useful “Dragon-Rend” which has the ability to make Dragons land. The possibilities are endless in battle when you utilize these shouts, and become an essential part to combat.

The Gameplay

Graphically, Skyrim is a beautiful and majestic game. The people look real, the environments are alive and full of life-like flora and fauna, and the sounds really immerse the player into the landscape.  For the first time in a Bethesda game, everything is true to life. The NPC’s no longer look overly plump and comical like Oblivion, or squarish and un-emotional like Fallout 3. You can really tell they spent a long time re crafting their character models. The enemies as well are realistic. A bear will run like a bear and not like a wolf, as in Oblivion. Each enemy now has its own movements. In addition to the characters, the environments and settlements are absolutely gorgeous. One of my favorite things to do in the game is climb High Hrothgar to the peak of the mountain and look out across Skyrim. The design of the world is something you need to see to understand. Finally, all of the caves and dungeons are not identical, and settlements vary greatly in style and size. My one and only complaint is the city size. Although this is Skyrim, a mostly unruly place, the settlements are dwarfed in comparison to Oblivion. The largest city is Solitude, which is large, but no where near the size of The Imperial City. I feel that the game is missing something without at least one enormous city.

The UI and HUD are simple, quick, and easy to use. No longer are the days of searching deep within the menu to find a certain spell or item. Bethesda cleaned up its act and made the menu as simple as it can be. You want a spell? Click to the left. You want to level up? Click up. It is simple and easy to understand, but even still, Bethesda has implemented a “favorite” section which is easily activated at any time, which can allow the player to quickly and seamlessly change gear, armor, weapons etc. on the fly.

The map also underwent a drastic fix. Although the player must still drag the pointer around, it has become faster to do with the addition of the zoom in/out and rotate option. The HUD is also well balanced and the screen is never cluttered, the only bar on the player’s screen is the “compass” on the top of the screen and the reticle. When in combat, no health, stamina, or magic bar will appear until the player takes damage, uses stamina, or uses magic, respectively.

Levelling up and the class system have also undergone a major change. The player is now free to be a mage-archer-knight-rogue within one save file, instead of being forced to choose and level up one class. As previously stated, if the player wishes to be a mage, he just has to cast more spells, if he wants to be an archer, shoot more arrows. It really is as simple as that. As for levelling, players now have the option to pick “perks,” similar to Fallout 3, that allow the player to gain an advantage in a particular skill tree, or in this case, constellation.

The Soundtrack

Without going on an on extensively, I really don’t have to say much about the soundtrack of an Elder Scrolls game. I mean, really. As usual, the music is beautifully crafted and perfectly suits the environment the player finds himself in. Whether it be a snowy mountain or in the midst of an epic battle to the death, the music is always there to accompany the situation accordingly. Like any great story of epic proportion, Skyrim has an amazing epic soundtrack to back it up. The score could probably win an award in and of itself.

Closing Comments

Although Skyrim is amazing in almost every way, and is one of my favorite games of all time, no game is perfect. As many are already aware, the game is facing some troubles post-launch. Many players have been experiencing frame rate drops, major lag, as well as texture problems. Bethesda has been working nonstop to correct these problems via patches, but in some cases the patches themselves have caused more problems than they fixed. In addition to these problems, as with most Bethesda titles, Skyrim suffers from a multitude of bugs and glitches, both major and minor. To this day, I still am unable to complete the “Blood on the Ice” quest, which would definitely be considered a major issue. Minor issues include: dead enemies not despawning, quest items remaining attached to the player’s inventory, and other minor bugs.

One thing I can say, is that Bethesda has been dedicated to the fans and working tirelessly to fix these problems. Most people might not realize the difficulty a developer must go through to find and fix problems, as well as getting the patch through Xbox and Sony. I have the utmost faith in Bethesda to fix whatever is broken in the game.

Despite all of that, Skyrim is still an amazing experience, that definitely should NOT be missed. This can be attested to by the “Game of the Year” award that Skyrim won at the 2011 Spike TV VGA’s, as well as Bethesda Game Studios’ “Studio of the Year,” both of which were well deserved awards.

Don’t miss this game!

Recommendation

Buy it!

 Creative Commons License
This work by Immersed Gaming is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Fabio Finally Makes a Video, Uncharted 3 Playthrough Ensues

Image Hosted by ImageShack.us
It may not be common knowledge that Fabio (Immersed Gaming’s second co-founder) is and has been in charge of creating youtube videos to supplement the site with original, entertaining content. Well that day has FINALLY come, and there is actually proof of it! Watch the first of what will hopefully be many, many more videos (don’t forget, there are plenty of different video quality options to choose from):

…and if you enjoy the video, please subscribe to our channel for much more.

Creative Commons License
This work by Immersed Gaming is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

RUMOR: Dead Rising 3 Protagonist and Plot Details Revealed

(The image above is rumored to be concept art for the protagonist, Rick unconfirmed)

According to one of Siliconera‘s many sources in the industry, Dead Rising 3 is in production, and the plot has been revealed. While it is still a rumor, Siliconera has been correct in the past. Here’s what they said:

“Dead Rising 3 brings zombies to the fictional town of Los Perdidos, California. After the zombie outbreak, the town is locked down and under martial law. No one can leave, but Rick and a group of survivors have other plans.”

“. . . He’s an orphan and works as an auto mechanic. When the zombie apocalypse breaks our Rick is unsure of himself, so he isn’t the same kind of character like Frank West. His plan is to restore a plane and escape Los Perdidos before a bomb goes off and destroys the already ruined city. As a player, getting the plane to fly is one of your main goals.”

If this proves to be true, this is definitely something slightly different than what we have seen in the previous games in the series. Apparently, the game will NOT be set in a mall, and he isn’t a gung-ho reporter! I’m hoping that, if true, the new central goal of restoring a plane will finally rid the series of the annoying time limit. Perhaps it wont, and this is all fake…time shall tell. Here’s the last interesting tidbit from Siliconera:

“Dead Rising 3 has an undercurrent of themes about illegal immigration. Another character called Red leads an underground group of “illegals,” which are infected people that aren’t registered by the government.”

Is CAPCOM getting political with us?

[Source: Siliconera]
 Creative Commons License
This work by Immersed Gaming is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.