New Gears of War! Gameinformer’s Cover for July’s Issue Teases the Next Instalment

Just when you thought you had plenty of time to collect every single Onyx medal for that ‘Seriously 3.0′ achievement, well you gotta hurry up for it now as there is a new Gears emerging. Little is known yet as this is the only image we’ll see until E3 in less than a week. Gameinformer has purposely darkened out the image until more is revealed. Microsoft and Epic are going to be pleasing many Gears fans this Monday!

Usually, we like to reveal the name and final cover art for our upcoming issue’s cover story the Thursday before it hits subscribers. This time we’re saving the full unveiling of the game’s title until Monday during Microsoft’s E3 press conference, but we can confirm that our next cover is the new installment in the Gears of War series and is coming to Xbox 360. We figure this news and a glimpse of the shrouded Gears of War cover are least some consolation, as the image raises some interesting questions: Who is in chains, and where?

Exciting however this doesn’t look to be a Gears of War 4 at all, maybe seeing a possible prequel. More will be revealed at E3 Monday 4th June.

[Original Source: Gameinformer]

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Could These be Leaked Images of Dead Space 3?

It looks like we could be seeing some of this at this years E3! Although it’s not officially announced by EA but there is no doubt in our minds that this will be Dead Space 3 and it looks as if Issac has a Co-op buddy. Gamespot reports that the site All Games Beta has posted a number of screens from what looks to support the rumours of cooperative gameplay.

Electronic Arts has not yet officially announced Dead Space 3, but the evidence of its imminent unveiling is mounting. A batch of nine screenshots purportedly from the game have been posted to All Games Beta, and they bolster previous rumors the project will feature cooperative play and be set on an ice planet.

Earlier this month, a report suggested Dead Space 3 would add co-op, with a mystery second character assisting series hero Isaac Clarke in battles against necromorphs. The new screenshots show off a character who matches up with Earthgov Sergeant John Carver, recently introduced to the Dead Space fiction in the Dead Space graphic novel short.

Hope to see more of this at E3 2012 and we’re hoping the cooperative gameplay still packs an almighty fright. In the meantime have a peek at these images even if its not official….. YET! Oh but it so is!

 [Original Source: Gamespot UK, All Games Beta]

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Elder Scrolls V Skyrim: Dawnguard Official Trailer

Finally we catch a glimpse of what’s to come in the upcoming Skyrim Dawnguard DLC thanks to Quietube2. Its looking rather unusual but more awesome than ever. Enough of me babbling on about it, just watch the trailer and get ready to lose yourself once more in the land of Skyrim! Thoughts and comments would be lovely.

[Original Source: Quietube2, Bethesda]

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New Metro: Last Light Screens Reach the Surface + Live Action Trailer

Earlier today we were waiting impatiently for a few brand new screens of the upcoming Metro: Last Light. The game is shaping to be one of the finest games this year and most definitely the finest sequel ever! Latest images have been released over on the Metro Facebook page and a live action trailer has been unveiled on the Metro YouTube channel. It’s just getting a little too exciting for us but we’ll now have to wait until early 2013 along with some other great titles that have been held back. the list just keeps getting bigger.


[Original Source: Metro Facebook, Metro YouTube]

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Dragon’s Lair Review: A Timeless Classic That Doesn’t Grow Old

Does anyone here remember Dragon’s Lair? If so you’re old school! Dragon’s Lair was played many a time in arcades and would see your vast collection of quarters that would be rinsed and drained right from your very pocket. Gamers would find themselves frustrating through each section of the game, learning the turns and directions from scene to scene. That would leave you broke! If you have never heard of Dragon’s Lair, then boyo you’re just too young.

Listen up, here’s an introduction to the style of game this is. There hasn’t been many like it. For its time back 30 years ago, this title was revolutionary. Instead of using pixels which would boast of 3 different colours this game was different, drawn up by none other than Disney’s very own Don Bluth. Game artists and designers at the time had massive restrictions where as Don Bluth brought forward his very own illustrations which at the time would have seemed like fantastic graphics. The game initially used a laserdisc for its mass storage and the much needed frame rate. Although this was taken into consideration Dragon’s Lair lacked true control over your character. With all that said this game may only appeal to the arcade players of yesteryear but we’re forgetting the Kinect integration which might just bring in the younger folk.

It’s a historical game brought forward to the Xbox Live Arcade and with it comes the Kinect functionality however playing the game on controller is optional. So you’ll begin to realise that the game has no real control. It’s a quick time event game with 15 minutes of animation that relies on your quick reactions whether it is left, right, up, down or attack. If you’re too slow or too fast or even press the wrong button you’ll be awarded with a death scene, losing a life. If this is your first attempt at the game you’re likely to lose all 5 lives within a single scene but once you’ll get to grips with the pattern of each scene you’ll fly through with ease.

The icons appear on screen giving you a chance to input them using the controller or the kinect. The Kinect is the most creative way of playing for sure having to act out the left, right etc with side jumps and you’re pretty much a human joystick. However reaction times compared to the classic use of a controller should never be considered if you’re going for high scores to boast of in the leaderboards even if the leaderboards are categorised in both controller and Kinect. These icons appearing on screen is a must for any newbie playing getting involved with this title, if you feel that it’s getting a little too easy however, the harder difficulty will remove the directional and attack icons. It’s simply a matter of memory!

Kinect allows you to play in co-op however upon trying this in the small confinement of our living room that proved to be impossible. With enough space you could enjoy a good session with a highly coordinated friend or family member. Upon playing the game with Kinect there is a fun and nifty photo capture which occurs during the sequences which can be viewed in the menu that can be shared and forever laughed at. Be careful if you wish to play naked!

We’ll conclude this review now. The reason being is this review has already exceeded the length of the game itself. It’s a short game and you’ll complete it within half an hour within your first go. Ok you would have lost a lot of lives being a noob at it but don’t go expecting a lengthy week of playing this title. The real replay value of this game is just your high scores which can be beaten with fewer lives lost and playing through the sequences flawlessly. It’ll take a lot of practice and depending on your general interest in the games historical value or just an avid player from the early 80’s who wants to recreate that high score you left on the machine, Dragon’s Lair is for you. Other than that 800 Microsoft points feels a little steep and aimed towards the unnecessary Kinect features which we will never use again. I myself am more into the controller button reactions. It’s a classic without a doubt and should be considered by everyone to be a massive part of gaming history brought back to life and you can now play it over and over without losing all those quarters! This timeless classic just doesn’t grow old.

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Awesomenauts Review: Online Team-Based Galactic Conflict Can Be Quite a Blast!

Awesomenauts should have you instantly gripped from the intro video. It brings a slightly late 80’s/early 90’s cheesy Americanised anime theme with that classic style of intro music you would expect to hear on a Saturday morning kids show. Sounds lame but it’s the kind of mockery you’d expect from the Awesomenauts humour. You’ll notice that it has its cartoon charm which is more than welcome to the arcade seeing as many games that thrive on graphics lose out to hideous gameplay, especially with recent titles such as Bloodforge and I Am Alive which don’t give a sudden enjoyment to the instant gaming that Awesomenauts provides.

So what is Awesomenauts? It’s a team based competitive arena style game familiar with the popular Monday Night Combat. The big difference here is that MNC was massively 3D with sniper vantage points and corridors which enemies can slip pass without notice. The real charm in Awesomenauts is it throws the 3D arena environment right out the window and brings a true arcade feel with 2D platforming.

If you’ve played MNC then you’ll know the style. If you haven’t well your team is comprised of 3 players. You, your friends or a bunch of randoms will join online to take on another team of 3. Each team has a drillcore, these are like team/enemy bases in which you have to destroy in order to win the game. Along the way you’ll come against the opposing teams droids which are automatic AI controlled workers who spawn to give a helping hand on attacking enemy turrets. You will have to use your very own droids to protect from enemy fire using them for cover to draw nearer to the turrets which must be destroyed in order to continue along the arena and bring you closer to the enemy’s drillcore.

Health is a big issue, always keep an eye on it otherwise its more deaths than kills for you. You can simply head back to base either on foot or teleport where you’ll find the health station, in between the arena maps you’ll find health packs to aid you if you are in the heat of the battle. Along the way you’ll notice many cubes to collect. These are known as solar coins which are a much needed source for progression in your battle against the enemy. Collecting these will earn you points which you can then spend on upgrades to you powers and even new abilities. Still familiar with the arena based conflict featured in MNC but with very fresh and very fun ideas.

There are six main characters to choose from with a possibility of more coming in future DLC. Each character boasts of a range of different abilities creating a totally different way of playing the game. Some characters are suited to full on attack where as some are there to provide healing and defences. Abilities will be unlocked through progression with levelling up and those abilities can then be assigned to character classes limiting you to select only 3 slots per row. Levelling up is based on the amount of Solar picked up and bonuses for wins. Once you reach the maximum level you can then further the levelling up with Awesomenauts very own prestige system.

Awesomenauts is primarily an online game, but don’t fear the possibilities of never finding a match online. If the lobby seems a little lonely you’ll find that bots replace any players who decide to leave mid match or before game so levelling up is never a problem if that is your main aim in the game. Playing bots constantly however can get a little boring at times. You get the sense that these bot characters are too ‘automatic’ and home in on your every move, but usually the bots on your side can help a great deal. After a while you do begin to wish for a full lobby of human players to give that variation of human error and human skill. Being a beginner in this game can feel rather intimidating to and humiliating if you end up dying through a lack of not quite knowing what you are doing but you’ll soon get to grips with it and after a fair few losses you’ll eventually end up winning a large amount too. The good thing is with only 3 on 3 battles you’ll eventually come across a fair few maxed lobbies to enjoy.

Team work is necessary and it’s good to be able to join a game with 3 controllers for a local get together and you can even take them online providing they’re gold members when playing on Xbox 360 or at least have them join in as guest players. Other than the usual online battles there is no other mode to get to grips with at all so if you’re going in for a hard session you could get a little bored with the very few maps included and you’ll end up unlocking everything through one playthrough until you’ve maxed out your levelling to a point where you’ll prestige and never go back to it again. It is a shame about the limits of gameplay with Awesomenauts but we’re hoping to see a fair few additional DLCs to hit the marketplace soon and hopefully it won’t be just the additional characters and maps. We need to see a different mode, a different way of playing the game or include an array of different objectives to each and every map rather than end to end combat and turret destroying.

With the limitations of modes and gameplay we haven’t been left disappointed at all. Awesomenauts has proved to be funny, quirky and enjoyable when playing as a team of friends. Playtime wouldn’t last longer than the odd few matches but you’ll keep it up if you’re looking to grab all of the achievements or the leaderboard ego takes a hold of you. Cartoon graphics and multiplayer competitive gameplay brings the charm to a title like this one and it proves that arcade games on the marketplace can still be instant and fun. Awesomenauts is available on Xbox Live Marketplace and PSN.

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Tomb Raider Release Date Pushed Back Till Early 2013

The brand new Tomb Raider was initially arriving this autumn. Turns out it won’t see a 2012 release at all. Last week we had the news that Bioshock Infinite had been pushed back until 2013 well now our 2012 pre-order list diminishes even further. Crystal Dynamics had announced the delay through the Official Tomb Raider Blog.

A Message to the Tomb Raider Community

When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.

Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.

We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.

Darrell Gallagher

So far Bioshock has had the biggest impact so far on my agenda, Tomb Raider however… It was interesting to see it at E3 last year and the gameplay looked completely dissimilar to previous typical Raider games. Bit of a disappointed to TR fans but delays = inexplicably well made titles rather than the hype you see with yearly releases such as Call of Duty which has no real innovation to its series yet remains a top seller. These developers are putting heart and soul into their games and they deserve the tolerance and patience of the fans and bring forth a sweet title for you to thoroughly enjoy. So what is next in line to be delayed? My money is on GTA5.

[Original Source: Tomb Raider Blog]

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Minecraft Xbox 360 Edition Reaches a Million Downloads In Less Than a Week

Minecraft hit the XBLA marketplace last week with record breaking day one sales. It was only 4 weeks ago since the record was previously broken with the release of Trials Evolution, but nothing will top this. 5 days after Minecraft has now reached over a million sales and that number is most definitely increasing. CVG reports that the records are according to Microsoft’s very own figures.

“It’s official: Minecraft: Xbox 360 Edition has has broken all previous Xbox LIVE Arcade digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade,” said Microsoft’s Major Nelson blog in an official announcement last week.

Minecraft creator Markus ‘Notch’ Persson last week tweeted that performance numbers were “very, very good” and said the title became “profitable in an hour”.

I have managed to get away from Minecraft for just a bit to type this piece of news but its calling back to me right now. It’s absolutely a must for any Xbox owner and to reach a million downloads in less than a week is a huge struggle for other upcoming arcade titles to beat that record. It won’t be done for a long time, maybe never within this generation of consoles. Download the trial/Full game directly from Xbox.com. You’ll love it.

[Original Source: CVG]

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Halo 4 Boxart Revealed

Fans over on the Halo Waypoint Forums were given a chance to piece together the Halo 4 boxart. Microsoft emailed 32 pieces of the artwork to fans that eagerly put together what appeared to be an awesome piece of artwork featuring Master Chief. Gameinformer reports that it only took a single hour for the pieces of the puzzle to be put together.

It is now officially confirmed by Microsoft that the image is of the boxart we should expect to see on shelves on November 6 exclusively for Xbox 360. It’s looking awesome!

[Original Source: Gameinformer]

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Ubisoft Reveals the Full Assassin’s Creed 3 World Gameplay Trailer

Thanks to all your tweets, shares and posts we are now able to view the full gameplay trailer for Assassins Creed 3. Yesterday Ubisoft announced the target goal of 1, 776, 000 socially shared bits and pieces was reached and a promise is a promise. Ubisoft reveals the World Gameplay Trailer. Enjoy!

[Original Source: Ubisoft]

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